📖 Fan WikiUnofficial, community-run guide to BOMBANANA! — not made by Lefto Studio or TARK.Learn more

BOMBANANA! Guides

BOMBANANA! is easy to explain and hard to actually pull off: three players, three broken senses, one bomb, and a clock that doesn't care about your feelings. These guides cover the practical side of getting good at it, from your very first round to the habits that separate a team that pulls that off calmly from one that shouts over each other until the timer hits zero. Start with How to Play if this is your first session, or jump straight to whichever piece is giving your group trouble.

Where to start

How to Play

Start here — what your first session actually looks like, from role assignment to your first defused bomb.

Controls

The core PC actions (Interact, Zoom, Emote), voice chat setup, and where the settings menu lives.

Callout Guide

A shared callout script so your team stops wasting time re-explaining the same wire twice.

Tips & Tricks

Intermediate strategy: role rotation, staying calm on the clock, and drilling in Free Mode.

A quick note on order

These four guides build on each other but don't have to be read in sequence. If your group already knows the basics and just wants a better vocabulary for talking under pressure, skip straight to the callout guide — it's the single biggest jump in performance we've seen for almost no extra effort. If you're still figuring out which button does what, Controls is the faster read. And once a few bombs have gone smoothly, Tips & Tricks covers the intermediate habits that keep runs from falling apart when the bomb count and timer pressure both ramp up.

For role-specific advice rather than general strategy, see the roles hub, which breaks down what each of the three monkeys can and can't do.

What these guides won't cover

These four pages are about how to play well as a team — communication, habits, and general strategy. They deliberately don't get into module-by-module solving instructions, since that's covered separately on the modules reference, or platform and release logistics, which live under release and multiplayer. If you're troubleshooting something broken rather than trying to play better, the fix section is the right place instead.

All four guides assume you already have three players and a working voice connection. If you're still getting your group set up, the multiplayer section covers party formation, matchmaking-adjacent questions, and what to do if your usual group is short a person.